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Holding down on the screen while in midair forces you to crash back down to a platform below-or alternately, if poorly timed, to your demise-and you’ll need to do so to ensure a landing spot at times and try to maintain your momentum. While all unified by a similar aesthetic, each stage is visually distinctive in its path designs and backdrop imagery.Ī lot of it comes down to the one-thumb design: you’ll hold down a finger to start running, and then release it to leap. While I’m sure it’s a great experience with a controller or keyboard, Santa Ragione’s game is such an excellent fit for touch devices that you might be surprised to find out that it wasn’t designed solely for its App Store debut.
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And Fotonica’s presentational prowess isn’t confined to simply visuals, as the paired electronic soundtrack is a fantastic match, and it really helps propel you further and further as you inevitably perish time and again.Ī perfect fit for iOS: Before landing on iPhone and iPad, Fotonica began life on Mac and PC, and you can even find it on the Ouya microconsole. Others pack in surprising detail, particularly one stage that finds you running through homes and across billboard ledges. Some levels try to draw your eye with wild patterns in the backgrounds, or flashing effects that appear while you run. You just can’t capture the wonder of these mostly-monochromatic (dashes of color appear here and there) levels with a still frame-believe me, I tried repeatedly! Despite all sharing a basic core aesthetic, each level feels totally distinct, whether it’s the pattern of platforms you can run and land upon, or the visual highlights within. It’s a dream world: I have probably snagged screenshots from several hundred mobile games in my career, yet none has proven as challenging as Fotonica. The stage that begins with you running through a house is such a surprising thrill the first time around.
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Each stage has a series of purple dots that the player can collect for bonus points and fluid performance will turn the world gold, further increasing the player's score.Ready to dive into this lo-fi curio? Here are three of the brightest spots of this deceptively dazzling first-person experience. In another nod to Rez, Fotonica features five environmentally different stages with an unlockable final level. The actual game consists of various stages in which the player runs in a straight line, jumping to and from platforms to reach the end, where a total score is tallied based on the player's performance. Once in the air players can again press the run button to land quickly which quickly becomes necessary as many of the platform are small enough so that the player's character would miss them with their natural trajectory. The game is technically an auto runner however players have a somewhat limited ability to stop or start by pressing the run button, lifting the button will cause the player's character to jump and depending on how much momentum they have this will influence the height of their jump. However, this was later changed to a fixed pricing model.
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A pay-what-you-want model was initially in place.
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It takes elements from both Mirror's Edge and Rez, with running and platforming inspired by the former and visuals inspired by the latter.įotonica was released on July 18th, 2011 for PC and Mac through the official Fotonica website. Fotonica is a first-person platforming game developed by Santa Ragione, a small independent developer based in Milan, Italy.